Friday, May 27, 2016


The game was a great success - in that it was funny and everyone had a great time. They never made it as far as Kingsport because of seasickness and a storm. Their boat sank and the Scots skipper was lost overboard but the rescue boat saved them - even the dog.

Charlie played a German - Wilhelm von Schoepenchopper - who wore a gas mask and thi proved to be the only Sanity challenge (to the skipper). After the rescue, Kamea's Leonardo da Peanut dynamited the holed sloop. There will be some explaining to do to the Harbourmaster, methinks.

Playing in 1928 USA was fun, as was generating the investigators and their backgrounds - otherwise it wasn't very Cthulu but what the hey :)

Happily, they never met this:

Thursday, May 26, 2016

Power Trip

Does anyone else play this?

My Cthulu game later today will mainly draw on T&T, then Power Trip, then Cthulu for (fast, free-flowing) rules!

Tuesday, May 24, 2016



Starting a new gaming group on Friday with 3 new players and 2 old.

To cater for the interests of one new player I'm having a crack at my first Cthulu-T&T hybrid game. Charlie has a book with 3 settings in for Cthulu (we're going to do the 'Strange High House in the Mist').

I made up a character card this morning - very simple with SAN  and EDU and WTH (wealth) added to the T&T eight. I just looked for examples online and I can see I have really simplified!

Oh well, I left a big field for 'Biographical Keynotes" and that can cover all those investigative skills and mental disorders.

Will tell you how it goes... (I'm sure I will fail to stick to script - one read through and then lots of dreaming!).

Sunday, May 15, 2016

More Gaming and a Death

I have been GMing 'The Poisoned Chalice' solo for Charlie - he had a group of 5 PCs all based on SG1. As I know the plot and NPCs well it was easy enough to ad lib without straying to far. One PC went off alone at night after a werewolf and got ripped apart. That doesn't happen to often and it reduced Charlie to a very rare ( for him) swear word. Those dice hated him - the number of critical fumbles he got was statistically unbelievable.

Gotta love those dice!

I've been extracting a short adventure as a solo from the rambling, self-indulgent 'Missing Inaction' - a barge trip on the underground canals to rustic Vulgaria, a place ripe for revolution. It looks like being about 100 paragraphs long and I shall endeavour to make it more robust and less frivolous.

Horror of horrors - I found that I never wrote paragraph 2012 for 'Missing' and will have do a revision and have an errata slip.

Tuesday, May 10, 2016

Rolling the Dice - Playing, Not Writing

I’m play testing a solo entitled “Al Kazar’s Caravan” by a new writer named Tom Pugh. It’s very well presented and even as a piece of artwork by Liz Danforth (used with her permission). 

My first character, an elf wizard, survived the attack on the caravan by judicious use of the Oh Go Away spell but was arrested on his return to the city of Kallis-Morr. My second, a human warrior called Horst Frakenblurter, survived and made it back to far-off Khaboom! 

Whereupon I decided to send him into by sprawling city solo, “Missing Inaction” (fast-paced, the pun was very much intended). Poor Horst found that his father had gotten into trouble during a drunken dinner and this resulted in Horst out on his ear in a pig sty…

He decided he was in over his head and so he slunk off rather than argue for his rights. On the very first saving roll he was asked for he rolled a critical fumble…

I decided this meant he did not get to try the following DEX and LK SRs and so he fell on a broken bottle, severing his vocal chords and losing the ability to speak. Damn!

Next he was picked up by crusty old seaman who took him to his ship at the docks and then had him tied to the prow as a figurehead. The boat went down the slipway into the under-city canal network dug by dwarves, stright towards the very solid rock wall…

His luck held and he was not squashed to pulp. Enough! There I shall leave poor, speechless Horst until tonight when his voyage into stormy waters must continue!

See? He still has his tongue – although the cat may yet get it – but I cannot show you the ruin done to his throat because miners may be watching and I don’t want to undermine them.

Monday, May 9, 2016

Tunnels & Trolls At NZ Mindsports

Here's couple of photos... You might pick out rulebooks and the dT&T promo cover if you squint!

The guy on the left rolled up a Constitution specialist! I let them roll 4d6 and discard the lowest but you had to get all 4 numbers the same for a specialist. Daniel played Whiskee really well and his excellent eyesight, hearing and sense of smell saved the group on many occasions. His spell - to conjure up very flammable whiskey - also proved popular :)

Sunday, May 8, 2016

New Zealand Mindsports

Year 3 came and went - and I'm knackered! Just one weekend this year (good call) and definitely fewer people. Most come for games like chess and backgammon though so the news is far from bad...

I ran a game I called "Sword of Vengeance". I had 8 players and that proved an excellent number as they played cooperatively, with imagination and they stuck at it. Over the two days we had 12 hours game time with just one 20 minute break each day. All the players were back again - because they wanted to play T&T. Very cool!

I shall put some photos next and tell a little of the game. I could have wrapped it up - just - in the lat half hour but everyone agreed they would prefer to gather again in a couple of months and let the action unfold at its leisure.

On another front, I have completed the first draft of 'Control Freak - Spirited Resistance' and it is with Stan for artwork and Charlie for playtesting. I have already been told to change th name of one NPC due to political sensitivities...